[Unity]마찰력 및 저항력을 활용한 게임요소 구현하기
마찰력을 활용한 게임 요소 구현 using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxState : MonoBehaviour { public PhysicsMaterial2D slopeMaterial; private Rigidbody2D boxRigidbody2D; private float boxMass = 0f; private float gravity = 0f; private float friction = 0f; private float angle = 0f; void Start() { boxRigidbody2D = GetComponent(); boxMass = boxRigidbody2D.m..